Weapon Group: Double

Double Weapons

Pictured here: 1) kusarigama, 2) weighted spear, 3) monk's spade, 4) quarterstaff or gùn, and 5) double sword or cicada wing dāo.

 

A unique and finicky class, double weapons reward those students possessed of the skill and patience necessary to master them with increased combat potential and a wider field of options in battle.  Outside the stolidly reliable staff, they are looked upon as quite niche, however, and as the sole province of adventurers and other eccentrics; do not expect to see any large organizations seeking to integrate these weapons into their arsenal.

 

CHAIN-HAMMER
Damage: 1d6/1d6, x2
Range: 20 ft
Type: Two-handed exotic bludgeoning
Special: Double, finesse, trip
Description: This pair of hammers or other heavy weights is linked by a loose chain. While the two hammers are balanced to wield in melee together, they can also be hurled as a pair by a proficient wielder, both striking the same target as if using the Manyshot feat.  Alternately, the chain is long enough that you can throw one hammer a short distance and then pull it back; pulling the chain to retrieve the thrown hammer is a swift action. The chain-hammer’s maximum throwing range is 10 feet when used in this manner.
Cost: 34 gp
Weight: 8 lbs

 

DOUBLE-CHAINED KAMA
Damage: 1d6/1d6, x2
Type: Two-handed exotic slashing
Special: Double, finesse, monk, reach, trip
Description: This weapon comprises a pair of kama connected with an 8-foot length of chain. The wielder can attack as if armed with a single kama in each hand or extend the chain to make a single reach attack. By swinging the chain, the wielder can whip the kama about to disarm or trip opponents. Furthermore, if one of the weapons is dropped, the wielder can retrieve it as a free action by pulling on the chain.
Cost: 8 gp
Weight: 4 lbs

 

KUSARIGAMA
Damage: 1d3/1d6, x2
Type: Two-handed exotic slashing or bludgeoning
Special: Double, finesse, grapple, monk, reach, trip
Description: This weapon has a single kama or sickle held in the off hand, attached by 10 feet of fine chain to a weighted metal ball. The sickle can be used to make trip attacks, jabs, and blocks, while the ball is whipped around at high speeds and then smashed into the opponent, or used to tangle an opponent’s sword or spear, allowing the wielder to then attack with the sickle.
Cost: 12 gp
Weight: 3 lbs

 

MONK'S SPADE
Damage: 1d6/1d6, x2
Type: Two-handed martial bludgeoning or piercing
Special: Double, monk
Description: This polearm is a double weapon. One side is fitted with a broad, shovel-like sharpened blade, while the opposite side is fitted with a crescent blade that juts out like a pair of bull’s horns. The monk’s spade does many types of damage. The type of damage it deals depends on how it is wielded, with the spade side able to bludgeon and slash and the crescent side able to slash and pierce.
Cost: 20 gp
Weight: 12 lbs

 

QUARTERSTAFF [GÙN]
Damage: 1d6/1d6, x2
Type: Two-handed simple bludgeoning
Special: Double, monk
Description: A quarterstaff is a simple piece of wood, about 5 feet in length. In battle, it’s held with one hand at the butt and the other a quarter of the way up the staff, allowing it to block blows and make quick strikes.  It is a popular weapon amongst peasent farmers and is not an unusual sight in the lower levels of the city.
Cost: —
Weight: 4 lbs

 

TWO-BLADED SWORD [CICADA WING DĀO]
Damage: 1d8/1d8, 19-20/x2
Type: Two-handed exotic slashing
Special: Double
Description: A two-bladed sword is a double weapon: twin blades extend from either side of a central, short haft, allowing the wielder to attack with graceful but deadly flourishes.
Cost: 100 gp
Weight: 10 lbs

 

WEIGHTED SPEAR
Damage: 1d8/1d6, x3/x2
Type: Two-handed simple bludgeoning or piercing
Special: Brace, double
Description: This pole has a spear head at one end and a mace head at the other. It can be wielded like a standard spear (though it isn’t balanced for throwing), or it can be used as a double weapon, alternately thrusting and bashing.
Cost: 10 gp
Weight: 8 lbs